stilldontgotit: (determined)
Riku ([personal profile] stilldontgotit) wrote2028-08-27 08:46 pm
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Abilities learned in Luceti

This post is just a personal reference, as Riku trained with Terra and Aqua and learned a number of skills he didn't know in canon at the time. This post is mainly for organizational purposes and to save me a headache.

Magic:

Aqua taught Riku a number of magic commands during her first visit to Luceti. These include spells learnable by Terra, Ven, and Aqua and moves Riku picks up in the games, including a few moves from KH3D. These include...

- Fire, Fira, Firaga: Launch fire at enemies.

- Thunder, Thundara, Thundaga: Strike surrounding enemies from above with lightning that shocks other nearby foes if it connects.

- Blizzard, Blizzara, Blizzaga: Blast enemies head-on with a chunk of ice that cuts right through and potentially deals multiple hits.

- Aero, Aerora, Aeroga: Create a whirlwind that may sweep enemies off the ground.

- Magnet, Magnera, Magnega: Use magnetic force to pull enemies in and deal continual damage.

- Zero Gravity, Zero Gravira, Zero Graviga: Creates an anti-gravity field and sends surrounding foes drifting into the air for continual damage. Hit floating enemies to confuse them.

- Mine Square, Mine Shield: Create glowing mines that explode upon contact.

- Crawling Fire: Launch a slow-moving ball of fire that deals multiple hits to a single enemy as it passes through.

- Fission Firaga: Launch a ball of fire that explodes when it hits an enemy, catching nearby foes in the blast.
- Cure, Cura, Curaga: Standard healing magic.

- Sleep, Sleepra, Sleepga: Temporarily lulls enemies to sleep.

- Slow, Slowra, Slowga: Slows enemy movements.

- Esuna: Cure negative status effects.

- Deep Freeze: Freezes nearby enemies. Damage dealt to frozen enemies is increased.

- Meteor: Bring a giant meteor crashing down on the enemy, triggering an explosion on impact.

- Mega Flare: Launch a ball of fire that triggers a massive explosion from which no enemy is spared.

- Transcendence: Create an anti-gravity field no enemy can escape, then deal damage by sending them hurtling in all directions.
- Mini: Shrinks enemies.

- Blackout: Blinds enemies.
- Ignite: Lites enemies on fire.
- Stop, Stopra, Stopga: Freezes enemies for a few seconds.

Attack Commands:

These are some of the attacks Terra and Aqua taught Riku as they trained him. Like with magic, I drew upon moves that Terra, Ven, and Aqua could all learn as well as moves that Riku either picks up in canon or fit him in some way.

- Quick Blitz: Jumping attack
- Blitz: Series of jumping attacks.
- Meteor Crash: An attack combining physical force and meteor strikes.
- Sliding Dash: Charge through the air and strike at enemies.
- Fire Dash: Sliding dash combined with fire magic.
- Dark Haze: Cloaks himself in darkness, then charge at faraway enemies. The attack has a chance of dooming them, leaving them five seconds to live. In the case of Luceti, I'll just assume that Doom renders them unconscious.
- Chaos Blade: A series of charging attacks that may blind foes.
- Strike Raid: Hurls his weapon at enemies, and it comes bounding back.
- Freeze Raid: Strike raid combined with blizzard magic.
- Fire Surge: Rush the enemy while a ring of fire revolves around you, hitting targets multiple times.
- Poison Edge: A jumping attack that may poison foes.
- Blizzard Edge: Cloak yourself in ice and hit the enemy with a jumping attack, after which ice bursts from the ground for additional damage.
- Fire Strike: Cloak the Keyblade in fire and perform a spinning attack at the enemy.
- Confusion Strike: Perform a spinning attack that confuses some foes.
- Stun Edge: Perform a jumping attack that stuns some foes.
- Binding Strike: Perform a spinning attack that binds some foes.
- Limit Storm: Perform a spinning attack that deals additional damage if you are low on HP.
- Collision Magnet: Use magnetic force to pull a single enemy toward you, then send it crashing into other foes.
- Sacrifice: Expend HP to perform a single, powerful attack.

Shotlocks:

Shotlocks were one of the first things Terra taught Riku, so he's become quite proficient with them. I based my selection on nonexclusive shotlocks and dark affiliation once again.


- Absolute Zero: Cloaks himself in ice and rushes at targets repeatedly.
- Bio Barrage: Launch a salvo of projectiles that poison (50% chance) targets.
- Chaos Snake: Launch projectiles that zigzag at targets and confuse enemies they hit.
- Dark Volley: Launch dark projectiles at targets. Has a high lock-on count.
- Flame Salvo: Launch fireballs at targets.
- Lightning Ray: Rush targets repeatedly with lightning speed.
- Meteor Shower: Launch small, star-like projectiles at targets. Has an especially high lock-on count.
- Photon Charge: Rush targets repeatedly and attack with the power of light.
- Ragnarok: Launch a single salvo of light projectiles.
- Sonic Shadow: Become one with the shadows and rush targets repeatedly, blinding the enemies you hit.
- Thunderstorm: Launch a single salvo of electric blasts. Even one blast by itself packs a significant punch.

Command Styles:

These are special fighting techniques activated by using specific moves, such as elemental magic or physical strikes. Once in a command style, Riku can enter an even stronger style with the right combination of moves.

These are the command styles he's picked up.

- Firestorm: A ranged and versatile Command Style that focuses the Keyblade to erupt in flames while attacking. Activated by utilizing Fire-based commands. The finisher consists of the user jumping in the air, charging energy, and hurling a fireball that erupts into multiple pillars of flame.

- Diamond Dust: An ice-based Command Style that seems to specialize in crowd-control and dealing with multiple enemies, named after the common attack of the Blizzard-based summon Shiva from the Final Fantasy series. It's activated by utilizing Ice-based commands. The finisher consists of the user summoning a surrounding ice formation that shatters after a certain time and damages enemies.

- Thunderbolt: A swift Command Style that unleashes powerful lightning upon attacks. Activated by utilizing Thunder-based commands. The finisher consists of the user summoning a ball of light over his weapon and then thrusting the weapon straight into it, causing multiple lightning bolts to come out of the energy ball, and raining down on enemies.

- Dark Impulse: A Command Style in which Riku summons the power of darkness to attack enemies. A versatile Command Style that hits enemies with slow, heavy attacks, but also exhibits long-range projectile attacks. Activated by entering a level one command style and then utilizing Dark and Gravity-based commands. The finisher consists of Riku hiding in his shadow, appearing under his enemy and performing an uppercut with a dark claw.

- Ghost Drive: A high speed Command Style, it allows Riku to attack enemies at high speeds while using after-image illusions and tricky movements to his advantage. Activated by entering a command style and then utilizing thunder and magnet-based commands. The finisher consists of Riku circling a certain area before creating an explosion.

- Blade Charge: Activated by entering a level one command style and utilizing Fire, Blizzard or Strike commands. In this Command Style, his weapon resembles a large, glowing sword. The finisher consists of Riku spinning the blade to hit surrounding enemies, and then smashing it into the ground.